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[VBD] How value-based design came to be

Before we go into detail on value-based design, it’s worth talking about how it came to be. After all, it’s not how most design is practiced (yet!) – and by talking about the history, you’ll get a clearer sense of the context.

How design was

The kind of design we’re talking about here was first called “applied art” or “commercial art” back in the days of handmade advertising. Now, design is better defined as shipped work for active businesses that are able to take money for goods and services.

After World War II, the advertising industry revolutionized graphic design. Ad agencies built their success on pitching emotionally driven brand narratives to business, hoping that their work would translate to real business gains – because there was no real way to precisely measure their work’s effectiveness.

What design became

It’s hard to put a price on emotion, and advertising happens entirely before money changes hands. Yet graphic design proceeded to root itself in the precedents set by the advertising industry for the next 40 years – and user experience and product design followed suit.

This situation is changing. It’s now possible to measure the precise consequences of specific, technological design decisions at scale. And it’s already shaping the future of our industry.

At the same time, most people graduate from school – usually, as of press time, art school or a coding bootcamp – and they practice design without much understanding of the context in which they exist.

I won’t mince words: if you want to be on the right side of history, you’ll join the ranks of those who are already practicing value-based design. Value-based designers know what success looks like, and they have little to prove. They work quietly, speak softly, command respect, and make a mint.

Value-based design as response

Design’s purpose is to provide economic benefit for businesses. The best way to do that is by clearly articulating, reinforcing, and promoting the value of design within a business. Design affects how the business is perceived, how a product operates, and how the business’s service is executed.

Every design decision has a corresponding business ramification. And it’s possible to measure the economic impact of design decisions, so that you can make a more forceful case to those with the power to pay for design.

Every time designers fail to do this, design loses its way. Think about a time when you worked on a project that didn’t focus on business needs. (We’ve all been there.) Perhaps it was a rebrand that didn’t measure the effect on the business afterward, or didn’t ask customers what they looked for. Surely there was a business reason for the project: defending against competitors, perhaps, or freshening up a stale design. If the project had no purpose, it wouldn’t have been approved in the first place.

But if there wasn’t a way to assess whether the project was successful, then why did the design team put in so much effort? If there wasn’t a clear motivator for the design direction, how were you able to effectively critique any finished work? Why were design resources allocated at all?

There might be cultural precedent for the importance of design, but that won’t sustain our industry in the long term. We need a new way to approach design that focuses on how it serves others. We’ve developed a practice that’s focused equally on what design is and how it’s received by a business’s customers, which we call value-based design.

My own journey to value-based design

For over a decade, I practiced design like most people do: by taking projects and doing good work. But it was messy, and I, like most of you, struggled to be accepted in various organizations. Why was I doing projects that didn’t have a good chance of succeeding? Why was the work being chosen in the first place? Where did the money come from? What happened to the work after it left my hands?

I never got adequate answers to these questions until I founded a business of my own and grew the practice such that I could sit alongside executives. Turns out, most decisions aren’t made with design in mind, both in terms of process and product. And when you’re a designer watching all of this, you get to wondering how you can meaningfully influence the final product.

After all, even if you have a seat at the table, you can still be ignored at the table.

What will design be?

Think back to our lesson a couple of days ago, where we talked about risk. What do you think people are thinking when they wonder whether to buy design from you? Whether they choose to hire designers at all? Are you a low-risk investment, or an unknown variable?

Design works best when it shows its power & expertise to those with the ability to buy it. Knowing this, we propose an expansion of a designer’s practice to include activities that both connect to design and influence business. Much like the debate over the past decade about whether designers must code – which, for the record, largely got settled in favor of code –value-based design focuses on three main components: research, measurement, and experimentation.

In our new self-paced workshop, we go deep on each of these components, weave them into a typical designer’s practice, and show you the best way to exert your authority & expertise.


This was a draft issue of Draft's Letters. You can subscribe, unsubscribe, or view this email online.

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#148
November 6, 2024
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[VBD] On risk – and why people buy design

Welcome to our little mini-course about value-based design! Feel free to reply & introduce yourself. We want to know who’s here and how we can help!


Let's talk about risk.

We'll talk about design, too, but then we’re going to talk about risk again. Over the next couple of weeks, we’ll go through some first principles about why we’re all here and what makes our work a little different.

Risk

So what is risk, denotatively? It feels slippery. Risk is usually a thing one feels: “oh, that’s risky.” But in business, risk is quantifiable, and it’s defined as the probability that a business will profit from anything that it invests in.

Every single line item in a business’s balance sheet carries some amount of risk, and all investments come with some amount of uncertainty. But many things are lower-risk than others. For example, my accountant is pretty low-risk, since the dude keeps me out of hot water with the government, and he probably helps me save a lot on my taxes. I’m pretty sure that my book printer is low-risk, because every time I write a new book, I happen to make back the cost of them several times over. My editor is low-risk because I always badly need an editor.

You get the idea.

Design

What does risk have to do with design? Well, design is bought. And it’s bought by businesses. There’s someone buying work from you, and they are absolutely doing risk calculations every time they hire you.

This makes the creation of economic value absolutely vital for design to continue existing.

We have historically not stepped into our authority on this. Lots of us get out of art school and we expect to have jobs, to be respected in those jobs, and to get an impact.

At its best, well-supported design is a way of exerting power in an organization. In practice, though, the overlap between design & impact is not a circle. This is because:

  • Most people make design decisions in every organization, regardless of role, and regardless of whether they call those decisions “design.”
  • Most designers are expert in design, but not in the soft power that’s necessary to make sure that high-quality design ships & is governed well.
  • Organizations are complex. Design is frequently unsupported by those who aren’t the buyer or project champion.

We do a great job with design. I’m really unconcerned about designers’ ability to design well. I don’t even remember the last time I wrote a lesson about design qua design. What I am concerned about is the fact that designers don’t know how to make work that is actual, how to get an impact, and how to be respected in their roles.

Risk again

Reducing the perception of business risk is a solid first step. The more we convey to teams that we’re a good return on investment, and the more we consciously back that up with the work we perform, the more likely we are to flourish as a profession.

Designers can have real business impact by:

  • Understanding & responding to the felt needs of our customers.
  • Experimenting with our work to make sure that we’re not creating any harm, either to the business or our customers.
  • Measuring & sharing the ongoing impact of our work.

We’ve put together an approach to design that anyone can practice, regardless of their design know-how or existing role – and right now, we’re offering a workshop that teaches you everything you need to level up your game & get a seat at the table.

In the coming days, we’ll walk you through what you can do to get the authority you deserve. Stay tuned!


This was a draft issue of Draft's Letters. You can subscribe, unsubscribe, or view this email online.

​
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#147
November 5, 2024
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[VBD] On risk – and why people buy design

Welcome to our little mini-course about value-based design! Feel free to reply & introduce yourself. We want to know who’s here and how we can help!


Let's talk about risk.

We'll talk about design, too, but then we’re going to talk about risk again. Over the next couple of weeks, we’ll go through some first principles about why we’re all here and what makes our work a little different.

Risk

So what is risk, denotatively? It feels slippery. Risk is usually a thing one feels: “oh, that’s risky.” But in business, risk is quantifiable, and it’s defined as the probability that a business will profit from anything that it invests in.

Every single line item in a business’s balance sheet carries some amount of risk, and all investments come with some amount of uncertainty. But many things are lower-risk than others. For example, my accountant is pretty low-risk, since the dude keeps me out of hot water with the government, and he probably helps me save a lot on my taxes. I’m pretty sure that my book printer is low-risk, because every time I write a new book, I happen to make back the cost of them several times over. My editor is low-risk because I always badly need an editor.

You get the idea.

Design

What does risk have to do with design? Well, design is bought. And it’s bought by businesses. There’s someone buying work from you, and they are absolutely doing risk calculations every time they hire you.

This makes the creation of economic value absolutely vital for design to continue existing.

We have historically not stepped into our authority on this. Lots of us get out of art school and we expect to have jobs, to be respected in those jobs, and to get an impact.

At its best, well-supported design is a way of exerting power in an organization. In practice, though, the overlap between design & impact is not a circle. This is because:

  • Most people make design decisions in every organization, regardless of role, and regardless of whether they call those decisions “design.”
  • Most designers are expert in design, but not in the soft power that’s necessary to make sure that high-quality design ships & is governed well.
  • Organizations are complex. Design is frequently unsupported by those who aren’t the buyer or project champion.

We do a great job with design. I’m really unconcerned about designers’ ability to design well. I don’t even remember the last time I wrote a lesson about design qua design. What I am concerned about is the fact that designers don’t know how to make work that is actual, how to get an impact, and how to be respected in their roles.

Risk again

Reducing the perception of business risk is a solid first step. The more we convey to teams that we’re a good return on investment, and the more we consciously back that up with the work we perform, the more likely we are to flourish as a profession.

Designers can have real business impact by:

  • Understanding & responding to the felt needs of our customers.
  • Experimenting with our work to make sure that we’re not creating any harm, either to the business or our customers.
  • Measuring & sharing the ongoing impact of our work.

We’ve put together an approach to design that anyone can practice, regardless of their design know-how or existing role – and right now, we’re offering a workshop that teaches you everything you need to level up your game & get a seat at the table.

In the coming days, we’ll walk you through what you can do to get the authority you deserve. Stay tuned!

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#146
November 4, 2024
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Join us, get your seat at the table, and profit

We’re going to take a brief intermission from intermission to chat a little about value-based design, and provide something we almost never do at Draft: a discount for something.

If you want in, answer this one-question survey:

Thanks so much for your support, and please let us know if you have any questions!

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#145
November 4, 2024
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Notes from intermission: airplanes, mini-courses, beastmodin’

On week 4 of intermission and we’ve got the following left:

  • write some new text bits
  • plot the launch of our new course on value-based design, then do it (starting next week?)
  • conclude some technical fripperies with the membership migration

Which, gosh, thanks, time zone difference! Turns out when you get on an airplane for 7 hours and then consistently wake up at midnight in your home base’s time zone without telling anyone you pondhopped, you get a lot done.

I think the heaviest psychic lifts that I do ever are:

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#144
November 1, 2024
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Notes from intermission: cleanup, introduction, workshop

We’re through the clean-up-everything phase of intermission, and now it’s on to the create-new-things phrase. This is tripartite, involving:

  • writing some new pieces for the book
  • editing & firming up the introductory course
  • creating a marketing strategy for the workshop.

Once that all is done, we’ll be past the meat of intermission.

Membership

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#143
October 29, 2024
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Notes from intermission: positioning, curation, structure

One of the wild things about intermission is how many people have been interested in my shutting up for a while. “Inspirational.” “Awesome.” “This is the best move.” I don’t quite know how to take that, but thank you! Everything I do is good, in fact, including intermission. If you have any suggestions for what I should talk abut or focus on in the coming months, please let me know.

In the meantime, we’ve made a lot more progress. Let’s talk about it!

text book

First, I’ve compiled all of the essays that will go into our next book. I need to edit everything, then typeset it, which will take the bulk of my time. The book will be published a little unconventionally for us, which I’m excited for. It might be the most Draft-y book I’ve ever done?

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#142
October 22, 2024
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Notes from intermission: content, directions

I’m writing this two days into intermission and I’m already questioning large parts of the business, which is precisely what one wants to happen.

Most of the initial work involves what emails get sent and when and to whom. I love this list, but I often get stuck in my habit of weekly publishing, and I don’t zoom out as often as I maybe should.

How do we introduce people to Draft?

We need to find a way to give people a good first impression when they join this list. That’s my first challenge. But I don’t particularly know how to go short on what we do, you know? We do a lot. We have a strong point of view. You either possess ideological resonance with our mission, or you’re vaguely bemused & horrified about everything I write.

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#141
October 8, 2024
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Intermission

Sometimes you simply write over 500,000 words on the practice of profitable, value-based design and then you look back and have no idea what to do with all of it. It’s a universal concern, really, shared by everyone, so you understand, then.

I reached my own personal moment of reckoning last week, when I realized that half of Draft’s resource library was out-of-date. On top of that, we’ve reached the definitive conclusion of quantitative research, and alas, we’ve written a lot about the topic that will be scrubbed from the record. And we also have this other list where we’ve written enough to make another mid-career essay book.

It’s time for another intermission.

Those of you who have been around since the beginning know that we used to pause all of Draft’s operations for a month in order to get the headspace to try something new. That ended when we came out with our flagship consulting service, because it did so well that we ended up paying our student loans, buying a house, putting two dogs in the house, and flying to 26 countries.

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#140
October 1, 2024
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Profitable qualitative research, customer archetypes, search query types

What is the role of value-based design now that we have reached the functional conclusion of quantitative research? We answer this at length in our new workshop, and we spend a lot of time talking about it in our retainers. Here, we’ll discuss the embrace of profitable qualitative insight, as well as some next steps for you to take in your own practice.

Qualitative research is a competitive advantage

In contemporary tech’s history, the bar has never been lower when it comes to consumer satisfaction. That makes your ability to focus on customer needs an outsize competitive advantage. Put another way, if you’re able to truly listen to what customers tell you, and then respond through your operational decisions, you’re far more likely to generate profit & outcompete in the current climate.

This is unlikely to change for at least the next five years. We exist in a generational shift with respect to how technology is received & perceived. Technology is now ubiquitous; there are few truly useful places it has not yet conquered. The internet is now starting to be regulated globally. And the era of free money is ending.

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#139
September 24, 2024
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LAUNCH: The self-paced Value-Based Design Workshop

Today is our final major launch of the year.

If you’ve been reading these for the past year, you know that we ran a successful value-based design workshop with Badass.dev near the beginning of the year. We’ve spent the past few months refining that work into a standalone workshop, and now we’re launching three things: a self-paced workshop, a one-day intensive for your team, and – for the first time ever – on-site workshops where we’ll fly anywhere in the world.

You’ll get everything from our standalone workshop, as well as a raft of evergreen resources for practicing value-based design, a year of paid membership, and access to ask me questions anytime you need as you grow your practice.

Take a look at our self-paced workshop today. We’d be honored to have you join us.

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#138
September 17, 2024
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More on Value Retainer – and another big launch coming next week

Thanks for your interest in Value Retainer last week. We’ve answered a lot of fun questions about it, and watched a few people join us, which rules.

One of the biggest questions that’s come up as we negotiate new Value Retainer projects is: what do we do? We provide a list of what what we do at base on the aforelinked, but that’s still a fair question, since I think people want to get a clearer understanding of their specific outcomes and they want to know if we’ll, like, design anything.

Let’s talk about the latter first. The seam between “fits into Value Retainer” and “would be a separate quote of new work” is fuzzy. This is by design. One knows a big project when they see it. And I don’t think I’ll be letting people in the door who boiling-frog us into working outside of alignment.

That’s because the rest of our paid activities are well-defined. Want interviews? There’s a paid offering for that. Usability tests? Same same. Generally speaking, if you’re on retainer with us and you want us to do something that’s ever been on our proverbial rate card, you’ll pay extra – with a 10% discount, of course, because we like you.

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#137
September 10, 2024
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LAUNCH: Value Retainer

I’m tremendously excited to launch Value Retainer today.

Over the past few months, we’ve talked, on and off, about the trust that our clients put in us to provide clarity in their strategic direction while using design to generate outsize profit.

We’ve also been sold out of new consulting work for two years. And we’re well aware that a full-blown consulting project might not be for everybody.

For years, our consulting projects have concluded with an unpublished offer for us to remain on retainer to address anything that may come up. Virtually everyone takes the offer. Now we’re publishing it. If you’re a business owner, marketing director, or value-based designer who wants to level up their game, we invite you to join Value Retainer, a new offering from Draft, the creators of value-based design.

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#136
September 3, 2024
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Inventing the future, working with developers, what we share

What happens when your industry is done inventing the future, at least for now? That can be okay, right?

Everybody has a tiny computer in their pockets that can summon cars, get objects in two days, connect us to a distended social graph, and radicalize us. Maybe we’re in a position, societally, where we need to figure out what that all means and how we can all deal with it before we go off inventing anything else? The future is already here. We exist in this moment, reckoning with the messy human side of everything. It’s only been 16 years since the first smartphone came out. We don’t know what to do with any of this yet.

And yet all people want to do is invent another future, capture another pot of gold, be the next person onstage holding up a product that will change all of us. Tech has become obsessed with that idea. Optimism (which is problematic in its own ways!) has given way to unchecked greed.

Design is bound up in consciously envisioning the future of technology. “Future,” in this case, can simply mean what happens next. Because there’s going to be a tomorrow, that tomorrow is probably going to involve a glowy screen, and we should probably take responsibility for what shows up on it. Mercifully, there is another way forward.

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#135
August 27, 2024
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Building expertise & creating the future

I ran into my friend (and one-time collaborator!) Nick (no relation) the other week, and we sat and chatted about design. I talked a little bit about a tattoo I had recently gotten. In addition to the usual things you ask an artist for (size, location, what you want), I handed the artist a creative brief, set some intentions for what I think it should express, and said that I surrender to their process.

Which means that whatever they make is going to go on my body, roughly. And that’s precisely what happened! My feedback was very minor: shrink this slightly, move this over here, add one tiny thing, and we’re done. The first & second revisions were not materially very different. You would look at the first revision and think yeah, that’s good enough.

Was I expecting the final result? No, because there is no way to conceive of what another person will make for you. When allowing another person to manage the process, all you can really do is be clear about what you want, set a focused intention, and get out of their way.

We’re not naturally wired to do this. We want to feel some sort of agency. We have our own preconceived notions of what the work might end up being. We want to feel like we have control. We want a sense of power.

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#134
August 20, 2024
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How to run an experiment

I’m going to be writing a lot more about design’s role in leveraged power dynamics over the next few months. What questions do you have that you’d like me to answer? Nothing is too small or tactical!


Brief one today. Last, we’ll talk about the third pillar of value-based design: experimentation. Experimentation is the application of measurement to a specific design decision in order to de-risk its implementation for your business’s customers.

The third pillar of value-based design measures the economic impact of design decisions through experimentation. The reasons for this are twofold:

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#133
August 13, 2024
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Designers will measure

Remember back when there was this huge roiling debate about whether designers would code, and then all of the designers who refused to code got laid off and now designers code? You may wish to anticipate the next wave of expansion to the design practice: designers will measure.

Measurement will happen whether you’re part of the process or not. Designers will measure or be measured. Designers will measure the impact of their work, and then they will adapt their work to improve their impact. Because design is a form of leveraged power, in order to exert that power there must be measurement.

People hire value-based designers with the fundamental expectation that they’ll economically benefit the business. And measurement, which is the process of determining the effects of design decisions, is a natural extension of the value-based designer’s business focus.

Primary metrics

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#132
August 6, 2024
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The elements of profitable research

In last week’s letter, we discussed the three pillars of value-based design: research, measurement, and experimentation. Over the next few letters, we’ll go deep on each of these pillars to talk about why they’re essential to your design practice, and how to begin working with each. First up is the most profitable component of design: research.

Research is best separated into both qualitative & quantitative components. Qualitative research tells you what customers say, and quantitative research tells you what customers do.

Quantitative research methods include:

  • Analytics
  • Browser & device analysis
  • Heat & scroll maps
  • Behavior recordings
  • Heuristic evaluation
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#131
July 30, 2024
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How the three pillars of Value-Based Design might save our industry

Design is in crisis.

Designers are being laid off en masse in a broader power grab amidst a major economic downturn. The former aforelinked shows over 535,000 people laid off since the beginning of 2022 – which, granted, are not all designers, but.

Our field became commoditized as buyers misunderstood the process & impact of our work. Incompetent people in power think they can practice some form of unresearched “design,” and then they make machines do it for them. Fortunately, there is a better way, and that is to restore design to its original purpose – which fundamentally can’t be automated.

Since our publication of the evergreen Value-Based Design five years ago, the kind of design we practice has only become more urgent. Tech writ large has focused too much on power & vibes, and not enough on creating durable business. Communities do exist that fight against all of this, but they’re few & far between. People are learning the true purpose of design, but slowly, gradually, in small places.

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#130
July 23, 2024
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What was machine learning?

New developments in machine learning are quite funny to me, because they do not address the thinking, only the comp. They are comp generators. By their nature, they use other comps to build the comps. Since comps are usually copyrighted, this is effectively legally untenable in most global jurisdictions. The most notable example just got turned off after it clearly ripped off Apple. And yet people think that this technology is the savior of design, or the next era of design. See? Hilarious!

Design is not the comp. It never has been the comp. It is incumbent on value-based designers to reinforce this idea from the jump, or buyers will incorrectly think they are, in fact, buying a comp. They are not buying a comp, have never bought a comp, and will never buy comps, when they buy design.

Design is researched thinking made into concrete action. You are always buying the thinking, not the action.

For those who sell their thinking, in what specific ways are you bolstering your own expertise to ruggedize for an uncertain future?

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#129
July 16, 2024
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