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The gradient

Things are, broadly, bad. They are bad in the tech industry and bad in the world. They are bad for many reasons, and one of those reasons is that we keep using software that happens to be run by bad people.

We don’t intend on doing this. We all started using the bad software with good intentions. In this post, I’m going to outline why this happens at a very comically high level, and then I’ll leave the “actionable steps” to all of you, because you’re smart adults who can be left to their own devices.

As a disclaimer, I’m about to diss a direct competitor of one of Draft’s clients, but it wouldn’t change what I’m about to say here.

The newsletter

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#163
December 10, 2024
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What’s the relationship between power & expertise?

First, our monthly office hours for paid members is coming up! Join us on Tuesday, December 17 to ask me anything about value-based design & getting an impact with your work. These vary in attendance from 1 to 10 people, and they’re always helpful for you and for me. Signup link after the jump!


Over the past year, we’ve spent a lot of time talking with designers about the dynamics of leveraged power. Since design is a form of leveraged power, it’s important for us to understand how power is created & worked with in any organization.

Done well, this allows our designs to ship with minimal interference. Critique goes easily. People trust you more. And you get that “seat at the table” with less mess.

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#162
December 5, 2024
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Objections: auditing, addressing

When people are in the market for something, they come to your site, browse around, and have opinions. Since the fundamental question of the web is “why wasn’t I consulted”, it is necessary for us to understand what those opinions are and what we can do about them.

When someone has a conception of your business’s offerings that might hold them back from purchasing – and I mean purchasing, where money exchanges hands – we call that an objection. If the objection isn’t addressed right away, people are likely to bounce at the point of maximum interest in your product.

It’s our job as designers to understand what those objections commonly are, and how we can address them before they cause us to lose customers.

Before the internet, it used to be that you would more easily understand what the objections were – and how to head them off. People would come into your business, ask questions, and you’d use your own skills to answer them. Maybe you’d even adapt what you offer to meet their needs.

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#161
December 2, 2024
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An eternal Black Friday of the soul

I’ve really enjoyed how thirsty stores are this Black Friday season. It’s a whole season now! I always track the first time when I see the first mention of Black Friday on any store, and this year it was September 20. It wasn’t even fall yet, and someone came out and provided early access to Black Friday, in defiance of god.

Does anyone believe this? Black Friday primes the consumer. Everybody comes in, buys at once. This is notionally good for consumers (one day, thank god) and it sucks for everyone else (imagine your warehouse, delivery networks, etc over the following week). Stretching Black Friday is notionally good for customers if and only if they believe they’re maximizing their deals.

One of my clients put up early access to Black Friday a couple of weeks ago, and they wondered why sales slowed. There are two theories:

  • People don’t believe it’s the actual sale yet. They think they’re likely to get bigger discounts on Black Friday itself. Priming them for Black Friday is giving the opposite effect of what’s intended.
  • America is fascist and everybody is afraid to buy stuff.
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#160
November 26, 2024
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[VBD] One last question

Hi! Just popping in to let you know that our sale on our self-paced workshop has closed.

We’d love if you could fill out this brief one-question survey to let us know why you didn’t move forward right now:

Why didn't you enroll in our workshop at a discount?

  • Too expensive
  • Don't need it right now
  • Already know everything in it
  • Want to learn something else from you (hit reply & tell us!)
  • Some other reason (hit reply & tell us!)

Thanks for your interest, and we wish you the best in all of your efforts!


This was a draft issue of Draft's Letters. You can subscribe, unsubscribe, or view this email online.

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#159
November 22, 2024
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[VBD] Discounted enrollment closes TODAY

Hi there! Just wanted to let you know that discounted enrollment in our self-paced workshop ends at 5p today.

That’s in eight hours. Don’t sleep!


This was a draft issue of Draft's Letters. You can subscribe, unsubscribe, or view this email online.

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#158
November 22, 2024
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Intermission: migrating our paid community

After two months of work, we’re finally ready to finish migrating all of our membership benefits over to this list. In this letter, we’ll talk about what we’ll be doing going forward.

What happens now

We used to post lessons, new design decisions, and office hours to a separate website. Now we’re posting them here, paywalled for paid members.

In short, paid members won’t have to check a whole separate website, and free members will see some paywalled emails. That’s it.

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#157
November 21, 2024
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Notes from intermission: what happened, what’s coming

Intermission is essentially over.

Us

Here are some bullet points:

  • We’ve folded our paid community into our letters going forward. Email gets read. Our writing exists to be read. Conscious attention to the practice is necessary if we’re going to survive the next decade.
  • We’re going to continue making the next book, but when things are ready it will be distributed… quietly. Think “our laser printer + handwritten letters” quietly. Kindred spirits only for now. This will be our final update until it’s ready for wider consumption, which may be never.
  • Updates will be more freeform going forward, and they may not happen exactly on Tuesdays, or every Tuesday. This is more in alignment with the practice, which must be protected, of course.
  • We finished everything we wanted to do in intermission early. We’re still going to rest a little between now and when we said we were going to resume work. Creating more spaciousness can only help the business. Within apocalypse, it is structurally necessary to create periods of deep rest & spaciousness. After all, we’re sure to uncover things that we hadn’t thought about before!
  • Paid updates will be on Thursdays, usually. Previously they were sporadic. Now they will be less sporadic.
  • Towards that end, this Thursday we’ll be sending our first paid member update summarizing a few changes and providing next steps.
  • We’re accepting new consulting work for kickoff in April 2025. You may apply here, or get a retainer to start a conversation now and skip the line.
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#156
November 19, 2024
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[VBD] Why VBD now?

Hi! Just a heads-up that our self-paced workshop is available for 40% off for only a little while longer. Our limited sale ends this Friday, November 22nd, at 5p CST. Don’t sleep!

In the meantime, we’ll talk about what happens when people don’t practice value-based design. Because that’s the norm, right?

But look where that got us.

Design is in crisis

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#155
November 18, 2024
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[VBD] Some wins with value-based design – and a discount for enrollment in our workshop

In our book about value-based design, we have a whole section that focuses on case studies over portfolio pieces.

The most essential part of a case study isn’t the design. It’s the numbers that resulted from your design.

In short, you should be able to point to shipped design and say that the business was impacted by a certain amount. Our own case studies all have numbers attached to them.

Numbers create your reputation.

We’re lucky to function in an industry that is designed, but doesn’t really use design. Put another way, they look pretty but don’t do a great job of listening to their customers. That’s created a big opening for us.

We’ve used value-based design to create outsize change, sometimes doubling our clients’ revenue and radically reworking how they do business. Our average annual revenue bump is over 15% as of press time.

But it’s not just us. Others are practicing value-based work quietly, too:

Nick made intimidating research tools approachable in their workshop, and provided clear examples of how even small-scale analysis & testing could enhance my existing services. As a visual designer navigating a conversion-focused industry, I feel better equipped to find & showcase the impact my work has for my clients. This course will give you confidence to measure your design decisions in pursuit of better ones.

— Jamie Sanchez, Curiouser

I utilized Nick’s teardown service for one of my clients in the travel industry. Given the pandemic situation, they have been hit hard, and we needed to get an expert opinion on the messaging and conversion process. Nick’s advice and “fresh set of eyes” were crucial in determining how we attacked the client’s landing page and reframed messaging. Eventually, we produced a new page that increased conversions by 111%. That is not a misprint. The results were fully A/B tested in Google Optimize.

— Josh Frank, Test Triggers

And they’re getting a lot out of what we teach:

After working in web design for a decade, I still found myself having “ah-ha” moments while reading Nick’s book. Reading and internalizing Value-Based Design could very well be the difference between being a good designer and a great designer.

— Kurt Elster, Ethercycle

You can do this, too

What will happen in your career after practicing & promoting value-based design?

  • You’ll have a sense of what works. Hardly anyone in our industry really understands what will work for the businesses that they serve. By researching customer behavior and evaluating the health of a business, you’ll be more informed in critiques, meetings, and discussions of new work.
  • You’ll design for usability, accessibility, and inclusivity, because you already have a precise understanding of how each makes for good business.
  • You’ll think impartially about design, not in terms of what’s currently trendy or flashy. This makes it considerably more likely that you’ll build usable and helpful products right out of the gate.
  • You’ll be able to advise on business strategy more confidently, which means you’ll be able to bring design into strategic conversations more effectively.
  • You’ll progress in your career more quickly; perhaps you’ll end up in a creative director role, or you’ll be given executive responsibilities.
  • If you’re independent, you’ll beat the feast-or-famine cycle by bringing in more stable, durable work, allowing you to grow a high-quality, functional design practice.
  • You’ll get paid more, because your prior track record will show that you’re a reliable and successful hire.
  • You’ll be a lot more likely to end work every day proud of what you do.

There’s no better time to start than now.

Today, we’re opening a limited discount for our self-paced workshop, and we’d love to see you there. Head there and get 40% off today – no code needed. The discount expires soon, so you’ll probably want to act while you’re still thinking about it. Hooray!


This was a draft issue of Draft's Letters. You can subscribe, unsubscribe, or view this email online.

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#154
November 14, 2024
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Intermission: wrapping up, spaceholding, taking care

We’re near the end of intermission. A few things to keep in mind:

  • We’re still in the (long, slow) process of integrating our existing mailing list with the private community. Progress has been made, but as mentioned: long, slow.
  • We’ve compiled enough for a book of text, but given the current vibe weather it may no longer be structurally relevant. As a result, it’s been relegated to the “fun hobby that will turn into a zine someday” bucket.
  • We now have an introductory course around value-based design that will greet newcomers to this list. Once people complete the course, they’ll be able to read the rest of the list.
  • Speaking of what we’ll post here, our updates will be considerably more freeform going forward. We believe most common design discourse isn’t focused on the necessary work of understanding & leveraging power, and so we’ll be following a path that looks a little different.
  • Draft will be closed for holiday break starting on December 20, so we won’t be writing then anyway.

A brief life update, which is about as much of a bummer as you would expect it to be

I spent the past week mostly doing what you would expect: disassociating in a park in Amsterdam, looking up real estate in Amsterdam, and moving large sums of money around my bank accounts while in Amsterdam. I have also been on a series of brief 2.5-hour calls, and being in Amsterdam is quite nice for these because nobody in the states wakes up until around 2p local time, so I get a lot of time to do the aforementioned activities before the calls begin.

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#153
November 12, 2024
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[VBD] Some frequently asked questions about value-based design

By now, you’ve learned what value-based design is, what it involves, and why it’s important. You also haven’t unsubscribed from my list and salted the earth! Feels nice, y’all.

In this lesson, we’ll talk about some of the skeptical questions we hear from people about value-based design. Shockingly, it is not a totally uncontroversial practice! So let’s answer these one by one.

Why can’t design just happen on its own?

First code, now this. Isn’t all of this non-design beside the point?

It is, yes. In an ideal world, we’d be specialists, doing design qua design. We wouldn’t have to learn code. We wouldn’t have to learn measurement. We would stay in our lane and be trusted to make all of the big decisions.

But design, when it works best, makes big decisions. That means design needs to be supported by those in power. And in order for that to happen, design needs to prove itself.

Our work doesn’t exist in a vacuum. It exists in an organizational context. And if you’re going to push any work across the finish line, you need to know both how it’s built (code!) and how it’s supported.

So no, design can’t exist on its own. It might have functioned in that capacity back before computers existed, but that doesn’t give us a pass now.

Why is it incumbent on the designer to measure design?

For a few reasons:

  • You get to control the conversation. Trust me, it’s far easier for you to do your job if you’re able to define the terms of how its impact is measured. Critique becomes easier, follow-through becomes easier, and the client is usually happier.
  • You get to connect the work to its outcomes. If someone else is defining success for a project, design may be cut out of the process entirely. By both designing and measuring, you make that less likely to happen.
  • Design, as a practice, is arbitrarily defined. Who said that design didn’t have to involve measurement? AIGA? Paul Rand? Why are we taking this as an accepted idea in the first place?

In short, if you define the terms of the game, then it’s a lot easier for you to play it. Why wouldn’t you do that, if given the opportunity?

Wouldn’t it be easier to find someplace that supported design, instead?

Everybody knows that executive support is required for design to succeed. What would that even look like, though? Someone having blind faith in your process and giving you a sandbox to play in? Somebody picking up the Tim Brown book at an airport newsstand, reading it on the flight, and becoming converted to your way of thinking?

The world doesn’t work like that.

What do you think motivates people to buy design? Is it because Steve Jobs held up a cell phone onstage in 2008? Is it because design helps people? Or is it because design helps both people and business?

It’s tremendously myopic to think that people will just blindly believe in us. We have to do the work to show that what we do matters. We haven’t done enough, and we probably won’t do enough for at least the rest of my career.

Isn’t it sad that we have to make design serve capitalism?

Honestly, it’s just sad that capitalism still exists in 2024. So I feel this, y’all. But ultimately, we’ve gotta eat. Capitalism is how we do so.

If you’re looking to practice creative work without serving capitalism, you might want to become an artist, instead. You’ll find that art is still a capitalistic thing, but at least you’ll be able to do what you want without having your clients change the work.

If you’re looking to burn down the system and start over, there are many resources & spaces for you to do so, and this mailing list is unfortunately not going to be one of them. I personally do what I can to link & build in my local community, and then I keep the lights on during the day. I suspect I’m not alone.

Expand the practice & profit

In short, design isn’t doing enough to prove its value in 2024. And we all probably think we are. After all, design appears to be everywhere now. Why wouldn’t people get it?

That doesn’t change the fact that people don’t get it. It’s on us to show them. This is a tremendous blind spot in our industry, and you need to get conscious to it.

That’s why we’ve put together our self-paced workshop.

By learning how to expand your practice to understand how it’s viewed, you’ll be able to control the conversation around your impact. You’ll be put in higher-leverage situations. And you’ll get

We want nothing more than to see more designers succeed, especially given the headwinds we’ve all faced over the past couple of years.

Design has a place. It’s time for you to take it.

On Wednesday, we’re opening a limited discount for our course. It will never be this cheap again. We’re excited & honored to welcome you in.


This was a draft issue of Draft's Letters. You can subscribe, unsubscribe, or view this email online.

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#152
November 11, 2024
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[VBD] The three pillars of value-based design

Design is in crisis.

Designers are being laid off en masse in a broader power grab amidst a major economic downturn. In fact, layoffs.fyi shows over 535,000 people laid off since the beginning of 2022 – which, granted, are not all designers, but.

Our field became commoditized as buyers misunderstood the process & impact of our work. Incompetent people in power think they can practice some form of unresearched “design,” and then they make machines do it for them. Fortunately, there is a better way, and that is to restore design to its original purpose – which fundamentally can’t be automated.

Since our publication of the evergreen Value-Based Design five years ago, the kind of design we practice has only become more urgent. Tech writ large has focused too much on power & vibes, and not enough on creating durable business. Communities exist that fight against all of this, but they’re few & far between. People are learning the true purpose of design, but slowly, gradually, in small places.

Fortunately, everybody has to start somewhere. You can, too. Value-based design has three key components: research, measurement, and experimentation.

Pillar 1: Research

Design represents the union of business goals with customer needs. Research is essential to any design process. As a result, value-based designers must research customer behavior and desires, in order to create something that works for everyone.

Put another way: you can have pretty without research. You can even have functional, or useful. But you cannot have design.

Research activities include:

  • Interviewing customers on the phone or Skype.
  • Running post-purchase surveys.
  • Planning, executing, and analyzing deep-dive annual surveys of all customers.
  • Running usability tests of example transactions, either in person or remotely.
  • Performing card sorts of existing product offerings.
  • Running and exploring heat & scroll maps.
  • Segmenting and exploring analytical data.

This pillar is the most “design-y” of the three. It’s the one that, as of this writing, designers are practicing most frequently.

Yet it’s also the mandatory part of design that is incorrectly cut from budgets, devalued internally, and executed sloppily.

Fortunately, within a value-based design practice, researched ideas are more likely to translate into long-term economic wins for the business. This is because the other two pillars of value-based design serve research’s core function: to understand the motivations, desires, and needs of paying customers.

Pillar 2: Measurement

Value-based designers measure the economic impact of their design decisions – as well as the long-term economic impact of their work.

This means the value-based designer spends a lot of time in analytics tools, business intelligence dashboards, and click & scroll maps.

Measurement is holistic and all-encompassing; it doesn’t apply to one single decision, but to the overall portrait of the business’s health over time. Put another way, value-based designers not only measure the impact of specific decisions through analytics; they also assess overall changes in behavior, trying to understand what customers are doing and why.

Value-based designers also create new metrics that act as proxies for business success. For example, corporate messaging platform Slack discovered that teams which send 2,000 messages in aggregate are 93% likely to stick with the platform, grow, and ladder up to paid plans. It stands to reason, then, that Slack’s fundamental goal is to get people to send more messages – not necessarily to convert right away.

Finding the goal for your business is not easy, and it may shift over time. Yet doing so will result in a greater focus on what matters to the business – both experientially (for the customers) and economically (for the business’s continued growth and success).

Designers farm this work out to executives, sales, marketing, or “data people” at their peril. Measurement is the core way that most businesses make decisions. Designers who incorporate measurement into their skill sets are more likely to be given a proverbial seat at the table – without having their decisions overridden by the HiPPO.

Always remember that value-based design helps a designer get closer to the inner workings of a business’s operations. A designer can’t do that by ceding control of their business’s most important conversation.

Pillar 3: Experimentation

The third pillar of value-based design measures the economic impact of design decisions through experimentation. The reasons for this are twofold:

  1. All design is speculative until it’s put in front of paying customers. Experimentation allows you to understand the specific impact that a design decision will have on the business.
  2. Experimentation is a hedge on risk. Keep what works, throw away what doesn’t, and grow the business accordingly.

Experimentation is an extension of the scientific method to the design process. First, you state a hypothesis: that a specific change (the design decision) will improve a specific metric (e.g. conversions, ARPU, etc.) by a specific magnitude (5%, say).

Then, you send equal proportions of the control (the original design) and the variant (the new design) to your customers.

Finally, you measure which performs better, use your findings as research to inform your future design direction, and repeat with a new change.

Done right, experimentation allows the value-based designer to surrender their ego to the needs, desires, and motivations of the business’s customers – which ultimately puts the customers in control.

Formerly the sole purview of internal, home-rolled frameworks and cumbersome, hard-to-understand enterprise apps, experimentation has never been easier to execute.

With contemporary experimentation frameworks, the value-based designer can rapidly prototype new, research-based decisions, measure their economic impact on the business, roll them out to all customers, and measure their long-term influence on the business.

Another world is possible

I recently had a friend visit for the weekend who works in the industry, and she sighed that everybody is now focusing on revenue as a metric. Of course they are. They run businesses. That’s the whole point. I did what I could to hold space, but I was privately delighted, since our consultancy has focused exclusively on value generation since our founding.

Since launching our value-based design workshop a few months ago, we’ve watched people notch quite a few wins in their own work. Some learned how to research better. Others figured out how to run experiments to de-risk business operations. Still more are incorporating our process holistically into their roles. Even developers are taking notes from our playbook! We love to see how beautifully cross-disciplinary this work can be.

Over the next few days, we’ll talk more about what value-based design can be for you and your practice – and how you can take action to join our growing movement.


This was a draft issue of Draft's Letters. You can subscribe, unsubscribe, or view this email online.

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#151
November 8, 2024
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[VBD] How value-based design came to be

Before we go into detail on value-based design, it’s worth talking about how it came to be. After all, it’s not how most design is practiced (yet!) – and by talking about the history, you’ll get a clearer sense of the context.

How design was

The kind of design we’re talking about here was first called “applied art” or “commercial art” back in the days of handmade advertising. Now, design is better defined as shipped work for active businesses that are able to take money for goods and services.

After World War II, the advertising industry revolutionized graphic design. Ad agencies built their success on pitching emotionally driven brand narratives to business, hoping that their work would translate to real business gains – because there was no real way to precisely measure their work’s effectiveness.

What design became

It’s hard to put a price on emotion, and advertising happens entirely before money changes hands. Yet graphic design proceeded to root itself in the precedents set by the advertising industry for the next 40 years – and user experience and product design followed suit.

This situation is changing. It’s now possible to measure the precise consequences of specific, technological design decisions at scale. And it’s already shaping the future of our industry.

At the same time, most people graduate from school – usually, as of press time, art school or a coding bootcamp – and they practice design without much understanding of the context in which they exist.

I won’t mince words: if you want to be on the right side of history, you’ll join the ranks of those who are already practicing value-based design. Value-based designers know what success looks like, and they have little to prove. They work quietly, speak softly, command respect, and make a mint.

Value-based design as response

Design’s purpose is to provide economic benefit for businesses. The best way to do that is by clearly articulating, reinforcing, and promoting the value of design within a business. Design affects how the business is perceived, how a product operates, and how the business’s service is executed.

Every design decision has a corresponding business ramification. And it’s possible to measure the economic impact of design decisions, so that you can make a more forceful case to those with the power to pay for design.

Every time designers fail to do this, design loses its way. Think about a time when you worked on a project that didn’t focus on business needs. (We’ve all been there.) Perhaps it was a rebrand that didn’t measure the effect on the business afterward, or didn’t ask customers what they looked for. Surely there was a business reason for the project: defending against competitors, perhaps, or freshening up a stale design. If the project had no purpose, it wouldn’t have been approved in the first place.

But if there wasn’t a way to assess whether the project was successful, then why did the design team put in so much effort? If there wasn’t a clear motivator for the design direction, how were you able to effectively critique any finished work? Why were design resources allocated at all?

There might be cultural precedent for the importance of design, but that won’t sustain our industry in the long term. We need a new way to approach design that focuses on how it serves others. We’ve developed a practice that’s focused equally on what design is and how it’s received by a business’s customers, which we call value-based design.

My own journey to value-based design

For over a decade, I practiced design like most people do: by taking projects and doing good work. But it was messy, and I, like most of you, struggled to be accepted in various organizations. Why was I doing projects that didn’t have a good chance of succeeding? Why was the work being chosen in the first place? Where did the money come from? What happened to the work after it left my hands?

I never got adequate answers to these questions until I founded a business of my own and grew the practice such that I could sit alongside executives. Turns out, most decisions aren’t made with design in mind, both in terms of process and product. And when you’re a designer watching all of this, you get to wondering how you can meaningfully influence the final product.

After all, even if you have a seat at the table, you can still be ignored at the table.

What will design be?

Think back to our lesson a couple of days ago, where we talked about risk. What do you think people are thinking when they wonder whether to buy design from you? Whether they choose to hire designers at all? Are you a low-risk investment, or an unknown variable?

Design works best when it shows its power & expertise to those with the ability to buy it. Knowing this, we propose an expansion of a designer’s practice to include activities that both connect to design and influence business. Much like the debate over the past decade about whether designers must code – which, for the record, largely got settled in favor of code –value-based design focuses on three main components: research, measurement, and experimentation.

In our new self-paced workshop, we go deep on each of these components, weave them into a typical designer’s practice, and show you the best way to exert your authority & expertise.


This was a draft issue of Draft's Letters. You can subscribe, unsubscribe, or view this email online.

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#150
November 6, 2024
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[VBD] On risk – and why people buy design

Welcome to our little mini-course about value-based design! Feel free to reply & introduce yourself. We want to know who’s here and how we can help!


Let's talk about risk.

We'll talk about design, too, but then we’re going to talk about risk again. Over the next couple of weeks, we’ll go through some first principles about why we’re all here and what makes our work a little different.

Risk

So what is risk, denotatively? It feels slippery. Risk is usually a thing one feels: “oh, that’s risky.” But in business, risk is quantifiable, and it’s defined as the probability that a business will profit from anything that it invests in.

Every single line item in a business’s balance sheet carries some amount of risk, and all investments come with some amount of uncertainty. But many things are lower-risk than others. For example, my accountant is pretty low-risk, since the dude keeps me out of hot water with the government, and he probably helps me save a lot on my taxes. I’m pretty sure that my book printer is low-risk, because every time I write a new book, I happen to make back the cost of them several times over. My editor is low-risk because I always badly need an editor.

You get the idea.

Design

What does risk have to do with design? Well, design is bought. And it’s bought by businesses. There’s someone buying work from you, and they are absolutely doing risk calculations every time they hire you.

This makes the creation of economic value absolutely vital for design to continue existing.

We have historically not stepped into our authority on this. Lots of us get out of art school and we expect to have jobs, to be respected in those jobs, and to get an impact.

At its best, well-supported design is a way of exerting power in an organization. In practice, though, the overlap between design & impact is not a circle. This is because:

  • Most people make design decisions in every organization, regardless of role, and regardless of whether they call those decisions “design.”
  • Most designers are expert in design, but not in the soft power that’s necessary to make sure that high-quality design ships & is governed well.
  • Organizations are complex. Design is frequently unsupported by those who aren’t the buyer or project champion.

We do a great job with design. I’m really unconcerned about designers’ ability to design well. I don’t even remember the last time I wrote a lesson about design qua design. What I am concerned about is the fact that designers don’t know how to make work that is actual, how to get an impact, and how to be respected in their roles.

Risk again

Reducing the perception of business risk is a solid first step. The more we convey to teams that we’re a good return on investment, and the more we consciously back that up with the work we perform, the more likely we are to flourish as a profession.

Designers can have real business impact by:

  • Understanding & responding to the felt needs of our customers.
  • Experimenting with our work to make sure that we’re not creating any harm, either to the business or our customers.
  • Measuring & sharing the ongoing impact of our work.

We’ve put together an approach to design that anyone can practice, regardless of their design know-how or existing role – and right now, we’re offering a workshop that teaches you everything you need to level up your game & get a seat at the table.

In the coming days, we’ll walk you through what you can do to get the authority you deserve. Stay tuned!


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#149
November 6, 2024
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[VBD] How value-based design came to be

Before we go into detail on value-based design, it’s worth talking about how it came to be. After all, it’s not how most design is practiced (yet!) – and by talking about the history, you’ll get a clearer sense of the context.

How design was

The kind of design we’re talking about here was first called “applied art” or “commercial art” back in the days of handmade advertising. Now, design is better defined as shipped work for active businesses that are able to take money for goods and services.

After World War II, the advertising industry revolutionized graphic design. Ad agencies built their success on pitching emotionally driven brand narratives to business, hoping that their work would translate to real business gains – because there was no real way to precisely measure their work’s effectiveness.

What design became

It’s hard to put a price on emotion, and advertising happens entirely before money changes hands. Yet graphic design proceeded to root itself in the precedents set by the advertising industry for the next 40 years – and user experience and product design followed suit.

This situation is changing. It’s now possible to measure the precise consequences of specific, technological design decisions at scale. And it’s already shaping the future of our industry.

At the same time, most people graduate from school – usually, as of press time, art school or a coding bootcamp – and they practice design without much understanding of the context in which they exist.

I won’t mince words: if you want to be on the right side of history, you’ll join the ranks of those who are already practicing value-based design. Value-based designers know what success looks like, and they have little to prove. They work quietly, speak softly, command respect, and make a mint.

Value-based design as response

Design’s purpose is to provide economic benefit for businesses. The best way to do that is by clearly articulating, reinforcing, and promoting the value of design within a business. Design affects how the business is perceived, how a product operates, and how the business’s service is executed.

Every design decision has a corresponding business ramification. And it’s possible to measure the economic impact of design decisions, so that you can make a more forceful case to those with the power to pay for design.

Every time designers fail to do this, design loses its way. Think about a time when you worked on a project that didn’t focus on business needs. (We’ve all been there.) Perhaps it was a rebrand that didn’t measure the effect on the business afterward, or didn’t ask customers what they looked for. Surely there was a business reason for the project: defending against competitors, perhaps, or freshening up a stale design. If the project had no purpose, it wouldn’t have been approved in the first place.

But if there wasn’t a way to assess whether the project was successful, then why did the design team put in so much effort? If there wasn’t a clear motivator for the design direction, how were you able to effectively critique any finished work? Why were design resources allocated at all?

There might be cultural precedent for the importance of design, but that won’t sustain our industry in the long term. We need a new way to approach design that focuses on how it serves others. We’ve developed a practice that’s focused equally on what design is and how it’s received by a business’s customers, which we call value-based design.

My own journey to value-based design

For over a decade, I practiced design like most people do: by taking projects and doing good work. But it was messy, and I, like most of you, struggled to be accepted in various organizations. Why was I doing projects that didn’t have a good chance of succeeding? Why was the work being chosen in the first place? Where did the money come from? What happened to the work after it left my hands?

I never got adequate answers to these questions until I founded a business of my own and grew the practice such that I could sit alongside executives. Turns out, most decisions aren’t made with design in mind, both in terms of process and product. And when you’re a designer watching all of this, you get to wondering how you can meaningfully influence the final product.

After all, even if you have a seat at the table, you can still be ignored at the table.

What will design be?

Think back to our lesson a couple of days ago, where we talked about risk. What do you think people are thinking when they wonder whether to buy design from you? Whether they choose to hire designers at all? Are you a low-risk investment, or an unknown variable?

Design works best when it shows its power & expertise to those with the ability to buy it. Knowing this, we propose an expansion of a designer’s practice to include activities that both connect to design and influence business. Much like the debate over the past decade about whether designers must code – which, for the record, largely got settled in favor of code –value-based design focuses on three main components: research, measurement, and experimentation.

In our new self-paced workshop, we go deep on each of these components, weave them into a typical designer’s practice, and show you the best way to exert your authority & expertise.


This was a draft issue of Draft's Letters. You can subscribe, unsubscribe, or view this email online.

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#148
November 6, 2024
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[VBD] On risk – and why people buy design

Welcome to our little mini-course about value-based design! Feel free to reply & introduce yourself. We want to know who’s here and how we can help!


Let's talk about risk.

We'll talk about design, too, but then we’re going to talk about risk again. Over the next couple of weeks, we’ll go through some first principles about why we’re all here and what makes our work a little different.

Risk

So what is risk, denotatively? It feels slippery. Risk is usually a thing one feels: “oh, that’s risky.” But in business, risk is quantifiable, and it’s defined as the probability that a business will profit from anything that it invests in.

Every single line item in a business’s balance sheet carries some amount of risk, and all investments come with some amount of uncertainty. But many things are lower-risk than others. For example, my accountant is pretty low-risk, since the dude keeps me out of hot water with the government, and he probably helps me save a lot on my taxes. I’m pretty sure that my book printer is low-risk, because every time I write a new book, I happen to make back the cost of them several times over. My editor is low-risk because I always badly need an editor.

You get the idea.

Design

What does risk have to do with design? Well, design is bought. And it’s bought by businesses. There’s someone buying work from you, and they are absolutely doing risk calculations every time they hire you.

This makes the creation of economic value absolutely vital for design to continue existing.

We have historically not stepped into our authority on this. Lots of us get out of art school and we expect to have jobs, to be respected in those jobs, and to get an impact.

At its best, well-supported design is a way of exerting power in an organization. In practice, though, the overlap between design & impact is not a circle. This is because:

  • Most people make design decisions in every organization, regardless of role, and regardless of whether they call those decisions “design.”
  • Most designers are expert in design, but not in the soft power that’s necessary to make sure that high-quality design ships & is governed well.
  • Organizations are complex. Design is frequently unsupported by those who aren’t the buyer or project champion.

We do a great job with design. I’m really unconcerned about designers’ ability to design well. I don’t even remember the last time I wrote a lesson about design qua design. What I am concerned about is the fact that designers don’t know how to make work that is actual, how to get an impact, and how to be respected in their roles.

Risk again

Reducing the perception of business risk is a solid first step. The more we convey to teams that we’re a good return on investment, and the more we consciously back that up with the work we perform, the more likely we are to flourish as a profession.

Designers can have real business impact by:

  • Understanding & responding to the felt needs of our customers.
  • Experimenting with our work to make sure that we’re not creating any harm, either to the business or our customers.
  • Measuring & sharing the ongoing impact of our work.

We’ve put together an approach to design that anyone can practice, regardless of their design know-how or existing role – and right now, we’re offering a workshop that teaches you everything you need to level up your game & get a seat at the table.

In the coming days, we’ll walk you through what you can do to get the authority you deserve. Stay tuned!


This was a draft issue of Draft's Letters. You can subscribe, unsubscribe, or view this email online.

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Free post
#147
November 5, 2024
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[VBD] On risk – and why people buy design

Welcome to our little mini-course about value-based design! Feel free to reply & introduce yourself. We want to know who’s here and how we can help!


Let's talk about risk.

We'll talk about design, too, but then we’re going to talk about risk again. Over the next couple of weeks, we’ll go through some first principles about why we’re all here and what makes our work a little different.

Risk

So what is risk, denotatively? It feels slippery. Risk is usually a thing one feels: “oh, that’s risky.” But in business, risk is quantifiable, and it’s defined as the probability that a business will profit from anything that it invests in.

Every single line item in a business’s balance sheet carries some amount of risk, and all investments come with some amount of uncertainty. But many things are lower-risk than others. For example, my accountant is pretty low-risk, since the dude keeps me out of hot water with the government, and he probably helps me save a lot on my taxes. I’m pretty sure that my book printer is low-risk, because every time I write a new book, I happen to make back the cost of them several times over. My editor is low-risk because I always badly need an editor.

You get the idea.

Design

What does risk have to do with design? Well, design is bought. And it’s bought by businesses. There’s someone buying work from you, and they are absolutely doing risk calculations every time they hire you.

This makes the creation of economic value absolutely vital for design to continue existing.

We have historically not stepped into our authority on this. Lots of us get out of art school and we expect to have jobs, to be respected in those jobs, and to get an impact.

At its best, well-supported design is a way of exerting power in an organization. In practice, though, the overlap between design & impact is not a circle. This is because:

  • Most people make design decisions in every organization, regardless of role, and regardless of whether they call those decisions “design.”
  • Most designers are expert in design, but not in the soft power that’s necessary to make sure that high-quality design ships & is governed well.
  • Organizations are complex. Design is frequently unsupported by those who aren’t the buyer or project champion.

We do a great job with design. I’m really unconcerned about designers’ ability to design well. I don’t even remember the last time I wrote a lesson about design qua design. What I am concerned about is the fact that designers don’t know how to make work that is actual, how to get an impact, and how to be respected in their roles.

Risk again

Reducing the perception of business risk is a solid first step. The more we convey to teams that we’re a good return on investment, and the more we consciously back that up with the work we perform, the more likely we are to flourish as a profession.

Designers can have real business impact by:

  • Understanding & responding to the felt needs of our customers.
  • Experimenting with our work to make sure that we’re not creating any harm, either to the business or our customers.
  • Measuring & sharing the ongoing impact of our work.

We’ve put together an approach to design that anyone can practice, regardless of their design know-how or existing role – and right now, we’re offering a workshop that teaches you everything you need to level up your game & get a seat at the table.

In the coming days, we’ll walk you through what you can do to get the authority you deserve. Stay tuned!

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#146
November 4, 2024
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Join us, get your seat at the table, and profit

We’re going to take a brief intermission from intermission to chat a little about value-based design, and provide something we almost never do at Draft: a discount for something.

If you want in, answer this one-question survey:

Thanks so much for your support, and please let us know if you have any questions!

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#145
November 4, 2024
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Notes from intermission: airplanes, mini-courses, beastmodin’

On week 4 of intermission and we’ve got the following left:

  • write some new text bits
  • plot the launch of our new course on value-based design, then do it (starting next week?)
  • conclude some technical fripperies with the membership migration

Which, gosh, thanks, time zone difference! Turns out when you get on an airplane for 7 hours and then consistently wake up at midnight in your home base’s time zone without telling anyone you pondhopped, you get a lot done.

I think the heaviest psychic lifts that I do ever are:

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#144
November 1, 2024
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Notes from intermission: cleanup, introduction, workshop

We’re through the clean-up-everything phase of intermission, and now it’s on to the create-new-things phrase. This is tripartite, involving:

  • writing some new pieces for the book
  • editing & firming up the introductory course
  • creating a marketing strategy for the workshop.

Once that all is done, we’ll be past the meat of intermission.

Membership

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#143
October 29, 2024
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Notes from intermission: positioning, curation, structure

One of the wild things about intermission is how many people have been interested in my shutting up for a while. “Inspirational.” “Awesome.” “This is the best move.” I don’t quite know how to take that, but thank you! Everything I do is good, in fact, including intermission. If you have any suggestions for what I should talk abut or focus on in the coming months, please let me know.

In the meantime, we’ve made a lot more progress. Let’s talk about it!

text book

First, I’ve compiled all of the essays that will go into our next book. I need to edit everything, then typeset it, which will take the bulk of my time. The book will be published a little unconventionally for us, which I’m excited for. It might be the most Draft-y book I’ve ever done?

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#142
October 22, 2024
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Notes from intermission: content, directions

I’m writing this two days into intermission and I’m already questioning large parts of the business, which is precisely what one wants to happen.

Most of the initial work involves what emails get sent and when and to whom. I love this list, but I often get stuck in my habit of weekly publishing, and I don’t zoom out as often as I maybe should.

How do we introduce people to Draft?

We need to find a way to give people a good first impression when they join this list. That’s my first challenge. But I don’t particularly know how to go short on what we do, you know? We do a lot. We have a strong point of view. You either possess ideological resonance with our mission, or you’re vaguely bemused & horrified about everything I write.

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#141
October 8, 2024
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Intermission

Sometimes you simply write over 500,000 words on the practice of profitable, value-based design and then you look back and have no idea what to do with all of it. It’s a universal concern, really, shared by everyone, so you understand, then.

I reached my own personal moment of reckoning last week, when I realized that half of Draft’s resource library was out-of-date. On top of that, we’ve reached the definitive conclusion of quantitative research, and alas, we’ve written a lot about the topic that will be scrubbed from the record. And we also have this other list where we’ve written enough to make another mid-career essay book.

It’s time for another intermission.

Those of you who have been around since the beginning know that we used to pause all of Draft’s operations for a month in order to get the headspace to try something new. That ended when we came out with our flagship consulting service, because it did so well that we ended up paying our student loans, buying a house, putting two dogs in the house, and flying to 26 countries.

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#140
October 1, 2024
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Profitable qualitative research, customer archetypes, search query types

What is the role of value-based design now that we have reached the functional conclusion of quantitative research? We answer this at length in our new workshop, and we spend a lot of time talking about it in our retainers. Here, we’ll discuss the embrace of profitable qualitative insight, as well as some next steps for you to take in your own practice.

Qualitative research is a competitive advantage

In contemporary tech’s history, the bar has never been lower when it comes to consumer satisfaction. That makes your ability to focus on customer needs an outsize competitive advantage. Put another way, if you’re able to truly listen to what customers tell you, and then respond through your operational decisions, you’re far more likely to generate profit & outcompete in the current climate.

This is unlikely to change for at least the next five years. We exist in a generational shift with respect to how technology is received & perceived. Technology is now ubiquitous; there are few truly useful places it has not yet conquered. The internet is now starting to be regulated globally. And the era of free money is ending.

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#139
September 24, 2024
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LAUNCH: The self-paced Value-Based Design Workshop

Today is our final major launch of the year.

If you’ve been reading these for the past year, you know that we ran a successful value-based design workshop with Badass.dev near the beginning of the year. We’ve spent the past few months refining that work into a standalone workshop, and now we’re launching three things: a self-paced workshop, a one-day intensive for your team, and – for the first time ever – on-site workshops where we’ll fly anywhere in the world.

You’ll get everything from our standalone workshop, as well as a raft of evergreen resources for practicing value-based design, a year of paid membership, and access to ask me questions anytime you need as you grow your practice.

Take a look at our self-paced workshop today. We’d be honored to have you join us.

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#138
September 17, 2024
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More on Value Retainer – and another big launch coming next week

Thanks for your interest in Value Retainer last week. We’ve answered a lot of fun questions about it, and watched a few people join us, which rules.

One of the biggest questions that’s come up as we negotiate new Value Retainer projects is: what do we do? We provide a list of what what we do at base on the aforelinked, but that’s still a fair question, since I think people want to get a clearer understanding of their specific outcomes and they want to know if we’ll, like, design anything.

Let’s talk about the latter first. The seam between “fits into Value Retainer” and “would be a separate quote of new work” is fuzzy. This is by design. One knows a big project when they see it. And I don’t think I’ll be letting people in the door who boiling-frog us into working outside of alignment.

That’s because the rest of our paid activities are well-defined. Want interviews? There’s a paid offering for that. Usability tests? Same same. Generally speaking, if you’re on retainer with us and you want us to do something that’s ever been on our proverbial rate card, you’ll pay extra – with a 10% discount, of course, because we like you.

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#137
September 10, 2024
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LAUNCH: Value Retainer

I’m tremendously excited to launch Value Retainer today.

Over the past few months, we’ve talked, on and off, about the trust that our clients put in us to provide clarity in their strategic direction while using design to generate outsize profit.

We’ve also been sold out of new consulting work for two years. And we’re well aware that a full-blown consulting project might not be for everybody.

For years, our consulting projects have concluded with an unpublished offer for us to remain on retainer to address anything that may come up. Virtually everyone takes the offer. Now we’re publishing it. If you’re a business owner, marketing director, or value-based designer who wants to level up their game, we invite you to join Value Retainer, a new offering from Draft, the creators of value-based design.

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#136
September 3, 2024
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Inventing the future, working with developers, what we share

What happens when your industry is done inventing the future, at least for now? That can be okay, right?

Everybody has a tiny computer in their pockets that can summon cars, get objects in two days, connect us to a distended social graph, and radicalize us. Maybe we’re in a position, societally, where we need to figure out what that all means and how we can all deal with it before we go off inventing anything else? The future is already here. We exist in this moment, reckoning with the messy human side of everything. It’s only been 16 years since the first smartphone came out. We don’t know what to do with any of this yet.

And yet all people want to do is invent another future, capture another pot of gold, be the next person onstage holding up a product that will change all of us. Tech has become obsessed with that idea. Optimism (which is problematic in its own ways!) has given way to unchecked greed.

Design is bound up in consciously envisioning the future of technology. “Future,” in this case, can simply mean what happens next. Because there’s going to be a tomorrow, that tomorrow is probably going to involve a glowy screen, and we should probably take responsibility for what shows up on it. Mercifully, there is another way forward.

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#135
August 27, 2024
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Building expertise & creating the future

I ran into my friend (and one-time collaborator!) Nick (no relation) the other week, and we sat and chatted about design. I talked a little bit about a tattoo I had recently gotten. In addition to the usual things you ask an artist for (size, location, what you want), I handed the artist a creative brief, set some intentions for what I think it should express, and said that I surrender to their process.

Which means that whatever they make is going to go on my body, roughly. And that’s precisely what happened! My feedback was very minor: shrink this slightly, move this over here, add one tiny thing, and we’re done. The first & second revisions were not materially very different. You would look at the first revision and think yeah, that’s good enough.

Was I expecting the final result? No, because there is no way to conceive of what another person will make for you. When allowing another person to manage the process, all you can really do is be clear about what you want, set a focused intention, and get out of their way.

We’re not naturally wired to do this. We want to feel some sort of agency. We have our own preconceived notions of what the work might end up being. We want to feel like we have control. We want a sense of power.

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#134
August 20, 2024
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How to run an experiment

I’m going to be writing a lot more about design’s role in leveraged power dynamics over the next few months. What questions do you have that you’d like me to answer? Nothing is too small or tactical!


Brief one today. Last, we’ll talk about the third pillar of value-based design: experimentation. Experimentation is the application of measurement to a specific design decision in order to de-risk its implementation for your business’s customers.

The third pillar of value-based design measures the economic impact of design decisions through experimentation. The reasons for this are twofold:

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#133
August 13, 2024
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Designers will measure

Remember back when there was this huge roiling debate about whether designers would code, and then all of the designers who refused to code got laid off and now designers code? You may wish to anticipate the next wave of expansion to the design practice: designers will measure.

Measurement will happen whether you’re part of the process or not. Designers will measure or be measured. Designers will measure the impact of their work, and then they will adapt their work to improve their impact. Because design is a form of leveraged power, in order to exert that power there must be measurement.

People hire value-based designers with the fundamental expectation that they’ll economically benefit the business. And measurement, which is the process of determining the effects of design decisions, is a natural extension of the value-based designer’s business focus.

Primary metrics

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#132
August 6, 2024
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The elements of profitable research

In last week’s letter, we discussed the three pillars of value-based design: research, measurement, and experimentation. Over the next few letters, we’ll go deep on each of these pillars to talk about why they’re essential to your design practice, and how to begin working with each. First up is the most profitable component of design: research.

Research is best separated into both qualitative & quantitative components. Qualitative research tells you what customers say, and quantitative research tells you what customers do.

Quantitative research methods include:

  • Analytics
  • Browser & device analysis
  • Heat & scroll maps
  • Behavior recordings
  • Heuristic evaluation
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#131
July 30, 2024
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How the three pillars of Value-Based Design might save our industry

Design is in crisis.

Designers are being laid off en masse in a broader power grab amidst a major economic downturn. The former aforelinked shows over 535,000 people laid off since the beginning of 2022 – which, granted, are not all designers, but.

Our field became commoditized as buyers misunderstood the process & impact of our work. Incompetent people in power think they can practice some form of unresearched “design,” and then they make machines do it for them. Fortunately, there is a better way, and that is to restore design to its original purpose – which fundamentally can’t be automated.

Since our publication of the evergreen Value-Based Design five years ago, the kind of design we practice has only become more urgent. Tech writ large has focused too much on power & vibes, and not enough on creating durable business. Communities do exist that fight against all of this, but they’re few & far between. People are learning the true purpose of design, but slowly, gradually, in small places.

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#130
July 23, 2024
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What was machine learning?

New developments in machine learning are quite funny to me, because they do not address the thinking, only the comp. They are comp generators. By their nature, they use other comps to build the comps. Since comps are usually copyrighted, this is effectively legally untenable in most global jurisdictions. The most notable example just got turned off after it clearly ripped off Apple. And yet people think that this technology is the savior of design, or the next era of design. See? Hilarious!

Design is not the comp. It never has been the comp. It is incumbent on value-based designers to reinforce this idea from the jump, or buyers will incorrectly think they are, in fact, buying a comp. They are not buying a comp, have never bought a comp, and will never buy comps, when they buy design.

Design is researched thinking made into concrete action. You are always buying the thinking, not the action.

For those who sell their thinking, in what specific ways are you bolstering your own expertise to ruggedize for an uncertain future?

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#129
July 16, 2024
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Notes on the practice

Thanks to everyone for their warm reception to our newly opened slot. I am mildly terrified about it! I am more-than-mildly dreading it! I am out of practice with sales, and very much in a position where I want to just find a person who gets it and has a problem I can solve.

This is, of course, not how it goes. One does the hustle in order to make the work. I have done this for twelve years now. I should theoretically be used to it by now, right?

One adapts because they must. Questions are asked in the process, of course. How is design bought now? How much must one emphasize research versus execution with prospective clients? In what specific ways can we center the most economically impactful aspects of our practice? What is the current relationship between those who are able to buy design and those who are able to help? Given that this post is probably universally correct, how will we move towards specificity?

The answers to these questions may require reconsidering what we do or how we do it. I know for a fact that we’re often hired to do production stuff, and then once we gain the trust of the organization we work on deeper topics like culture shifts, high-level acquisition, and our most important tool, given the current state of tech: spaceholding. How is all of that made legible to people, or is it at all? How do we get the trust of stakeholders to do this sort of work? How do we evaluate its overall impact?

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#128
July 9, 2024
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Opening a new consulting slot

A few of you have waited for this for a long time. I’m excited and more than a little nervous to announce that for the first time in two years, we’re opening a new consulting slot for kickoff this coming September.

From stores that make over mid-seven figures to software businesses that convert over 250 new customers a month, if you’re interested in growing your profit through value-based design, you may wish to hire us. We don’t open slots very often because we are almost always sold out, because the clients who hire us tend to keep us for long periods of time. After all, there is always something to do beyond only experimentation or research. We’re profoundly grateful & honored that we get to do this work for so many smart, wonderful people every day.

I personally hate sales. I always want to get back to the practice, which is sacred. And it’s always some amount of work to find structural alignment with our method, which is consultative and culture-shifting by definition. Our primary source of new work is referral and we don’t do unpaid software, so I deeply appreciate your taking the time to spread the word about this with your own network.

And if you’ve appreciated our writing and think it’s resonated with you over the past months & years, and you exist in a position where you might be interested in buying design, don’t hesitate to reach out. We’d be grateful & honored to hear from you.

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#127
July 2, 2024
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The balance between tactics & spaceholding, experimentation reporting, “mixed methods”

I’m in the middle of a new project, and it’s been interesting balancing what to focus on.

On the one hand, people want tools & techniques to improve their careers. This is obvious. Everybody knows it. You lead with the value, and then you keep hammering away at value.

On the other, it has never been a more important time for spaceholding in design, for offering people the subtler lessons in leveraged power that are necessary for us to navigate an unstable industry. Normally this is a terrible thing to include in any informational content, but things aren’t normal now, and they probably won’t be any value of “normal” for the rest of my career.

And so new questions appear. How will we help each other? How are we creating value in our work? In what specific ways will we be working on the inner resourcing that is necessary to navigate our collective future?

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#126
June 25, 2024
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Design, execution, QA

These letters are always a reflection of where my head is at with respect to the business. Abundance comes & goes. Ideas evolve.

A couple of years ago, I felt really down about our prospects. We didn’t have enough clients and were losing money fast. Nobody wanted to hire us, and our promotional work wasn’t really landing. When we did get people on the phone, it never went well. One prospective client went with a dashboard bro instead. Another got mad that we don’t work for free. Another straight-up screamed at us(!) that our method is wrong and we don’t need to research anything. There were multiple times when I wondered if I should stay in this industry.

It is funny to consider this now. We haven’t had to worry about “sales” in over a year. People just come through, pay us, and the world sorts itself out. We are effectively booked solid through the summer.

I’m writing to you from a world where design – actual, honest-to-god, research-driven design – is respected, acted upon, and profited from. It still exists! And you can find it, too.

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#125
June 18, 2024
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Profitable qualitative insight, post-taste, mentorship in UX

We’ve slightly reworked Draft’s home page. We’re also in the process of removing all quantitative information from our resource library, beyond our case studies, in order to focus on the most revenue-generating aspects of our work: qualitative, customer-focused insight.

This week, for paid members

  • This week’s paid lesson teaches you how to emphasize profitable qualitative insight over less-profitable quantitative work. Essential!
  • Our design of the week shows you nav on the bottom. Does it work? Do they care?
  • Our monthly office hours are scheduled for a week from today, on Tuesday, June 18 at 1p CDT. Join us!
  • And our fortnightly teardown is for housewares brand Block Shop.

Want in? Join us now – named one of the best ecommerce communities going on the web.

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#124
June 11, 2024
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“Too much” research, filter order, design density

Why do designers care so much about research?

  • Because research is design. You cannot design without researching. If you do, you’re just drawing pictures.
  • Because research is broadly denigrated. It’s economically undervalued and ignored once it’s released.
  • Because research shifts the balance of power from stakeholders to customers. That can be threatening to many people who wish to hoard their power!

Appearing to “overvalue” research is a compensatory move against buyers who fail to understand why they are buying design, or what design even is in the first place. They read the Tim Brown book, look at old Steve Jobs keynotes, and think design happens in their heads.

It doesn’t.

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#123
June 4, 2024
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Speaking design, discounting, onboarding

I’ve found a thing that is extremely, genuinely funny about psychospiritual impoverishment that is currently afflicting contemporary direct-to-consumer ecommerce. I know it’s mostly depressing & predatory! But this, oh this.

For every business that rips off the cool kids, beastmodes a dashboard, operates by fiat, and unintentionally runs a toxic burnout-culture work environment, there’s another that truly understands the assignment with respect to store design and provides structural nourishment to the work. In doing so, they are eating the lunches of the cool kids – and they’re doing so quietly, without many people noticing at all.

I keep watching this happen. I’ve seen the 20th confirmed instance of it this past week. And I think it’s really funny! Karma is funny. The old way dying is funny, especially when you’re being proven right the whole time. Store design is practiced by stable, durable businesses who possess the luxury of intentionality. But they got to a focused, intentional place precisely because they recognize that slowness is how you win.

A colleague posted this to a group chat recently, and: yeah. (I assume the depicted person is pan-gender.) You’re not getting replaced in that situation. You’re being given the resources you need to succeed, and the business is winning.

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#122
May 28, 2024
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Workshop questions, systems, returning orders

When I put together the latest edition of our workshop, I asked participants what they were hoping to learn, and almost everybody said they wanted to learn how to run an A/B test.

Very reasonable! I’m putting together the next iteration of our coursework, and I’m curious what you want to learn. In addition to that, is there anything that we practice that you want to hear more about? Specific research methods? Prioritization? Messy human questions? Hit reply and let us know.


This week, for paid members

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#121
May 21, 2024
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Analytical alternatives, the sound of software, behavior design

One of the nice consequences of ecommerce’s current state is that I’m getting back into software a bit. As of this writing, I’ve kicked off with two studio projects, helping software businesses increase their revenue using design.

We have little to report now, but it feels great to be back in a space where we are structurally nourished. More soon.


This week, for paid members

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#120
May 14, 2024
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Color, metric strategies, minimum sample size

Go read this essential post on No Best Practices now. I think it’s insightful, it taught me a lot, and I have thoughts.

Ok, did you read it? Great.

I love this post, and it got me thinking about a lot of the things I do to determine whether a certain experiment – or experimentation at all – is a good idea. Yes, below a certain point, you should buy a teardown and run with it. Past a certain point, you should hire a value-based designer to run experiments.

From what I’ve seen in my work, the cutoffs between each of these are a lot fuzzier. For the purpose of a blog post, it probably makes the most amount of sense to say “if you make $X, do this,” but we can go deeper here. So I’m writing up a little bit of clarification here to show the art that goes behind a post like this, in the hopes that it may cultivate your own intuition around what to do and when.

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#119
May 7, 2024
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LAUNCH: Draft Teardown × Lianna Patch

Y’all, I’m so excited for today’s launch. I’ve been planning it for a little while with a dear friend of mine, and now it’s time for us to do a thing. You love it when we do a thing, right? Let’s go.

If you want to skip past the story: I’m doing joint teardowns with my friend Lianna Patch, where I pick apart your design & she does a copy audit. We’ll coordinate our work so we can give you something maximally actionable. And you’ll get $100 off of buying from us separately.

I pinged Lianna about this a couple of months ago, after I kept encountering clients that could benefit from some really focused copywriting. Tonal, confident copy is the single biggest conversion boost I can think of. Yes, everything else is important, and in aggregate it’s why we’re able to get the results that we do. And I’m pretty good at writing copy, but it’s been more appropriate within our consultative work than Draft Teardown.

Lianna is the kind of person who is fairly modest about her achievements, so she will be horrified to hear that I am telling all of you that she is an absolute legend in value-based copy. Her client list is cooler than our client list. Her website is better than our website. She has way more pets than I do. And her work will make our work better.

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#118
April 30, 2024
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Resistance, care & feeding, buyable design

So, the links are pretty grim this week. Sometimes they’re useful, sometimes they’re grim, sometimes they’re both. This week you get grim. I’m almost sorry; blame the vibe weather.

Design loves to feel bad about itself, and we respond to getting fired by moping. I don’t do much of that here, not only because we’re doing great, but because moping does not do anything actual.

In my progressive circles, when we face a setback – and we have faced many, many setbacks over the past two decades – there is a process that we follow. First, we grieve. Then, we plan. Finally, we act.

Grieving without action is not resistance. It allows us to internalize the pain of a setback while creating the psychic conditions for future action. It is our first impulse to grieve, but it must not be the last. We are often rudderless in the face of grief. We forget to act. We must remind ourselves to act. Action takes work.

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#117
April 23, 2024
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Leveraged power, review design, fuller stack

Because design is a form of leveraged power, our highest priority should be to understand the existing structures of power, and then to claim that power for ourselves. This is, in 2024, the only way we will practice & ship impactful design.

In practice, this takes a few steps:

  1. Understand power. In what specific ways is power already leveraged in the organization? Who makes decisions? Whose decisions ship in practice?
  2. Understand incentives. What are the built-in incentives of those in power? What drives them in their careers? “More money” and “more prestige” are two big ones. In what ways do they get recognition, promotion, and progress?
  3. Get small wins. You begin creating the ability to leverage power by clearly showing the economic benefits of design. You cannot do that by redesigning the product wholesale. You need small, easy wins that ship to real customers.
  4. Make the case. Point to the wins in front of those with power and provide a strategic path forward. Then, own that path and start practicing design.

Remember that as a designer, you rarely possess power right away. Your goal is to convince those in power to embrace design, so you can gain power & leverage it. Or, find an organization that already respects design, and work there.

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#116
April 16, 2024
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Change management, where to focus, imagined futures

I read something recently about a person who headed design in a very large organization. In their practice, design worked across business units and discrete teams to solve a broad array of problems.

Since they couldn’t work on every design problem in a large enterprise organization, they had to be discerning about what to take on. They said they chose projects based on two criteria:

  1. Does the team involved love design, want design, and know how to act on design?
  2. Is there an abject disaster at play, where design is possibly able to salvage that arm of the business?

Everything else was declined.

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#115
April 9, 2024
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Framework caching, size filters, familiarity

One of the nice things about having a book out is that you can promote it as much as you want. Writing & publishing a book is the climb to the top of the mountain; promoting it is your way back down.

There are a handful of reasons why I’m not promoting Store Design as much as I normally would for a book of its stature:

  • I already have an audience here. You are part of it. Most of you have bought it.
  • I already sold most of the print run through preorders, and I won’t be printing this again.
  • I don’t think Store Design’s wisdom is ready to be received by those who have the power to buy design.

Expanding on that last point, I have spoken frequently of the deep issues that exist within direct-to-consumer ecommerce that hold them back from leveraging profitable store design. Owners believe they are saviors, that their ideas are worth forcing on others. They do not listen to customers in a wide, structural sense. Why would I sell store design to an audience that will not take the practice of store design seriously?

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#114
April 2, 2024
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